Sephiria 1.0.33

New content

Explore weapons and artifacts added in 1.0.31. Effects reflect game version 1.0.33, including the description updates in fan kit 2.4 dated 2026-09-14.

All new content14 types
Weapon6 types
Artifact8 types
Evolved forms5 types

1.0.31 · Weapons

New weapons

Explore upgrade paths and weapon effects, then find recorded builds that use each weapon.

6 types
Blinding Silence
Weapon

Blinding Silence

Blinding Silence

Upgrade path

Starting weaponDefault Sword and ShieldFirst upgradeConductorSecond upgradeBlinding Silence

Artifact Thunder's Earring gains 1 additional attacks, and its damage increases by 100%. Thunder's Earring triggers immediately when Special Attack: Cleave.

Garden of Needle Ice
Weapon

Garden of Needle Ice

Garden of Needle Ice

Upgrade path

Starting weaponDefault Sword and ShieldFirst upgradeFrost ShardSecond upgradeGarden of Needle Ice

When Artifact Ice Vine activates, it orbits around the player, and its cooldown is removed.

Prismatic Magic Wand
Weapon

Prismatic Magic Wand

Prismatic Magic Wand

Upgrade path

Starting weaponDefault Sword and ShieldFirst upgradeMagic WandSecond upgradePrismatic Magic Wand

For every 20 points in the combined total of all 4 Element damage values above 20, Special Attack: Cleave fires 1 additional Magic Missile.

Bloodletting Gearblade
Weapon

Bloodletting Gearblade

Bloodletting Gearblade

Upgrade path

Starting weaponSteel GreatswordFirst upgradeBone GearbladeSecond upgradeBloodletting Gearblade

Special Attack: Reassemble changes to Special Attack: Bloodletting.

M-9200
Weapon

M-9200

M-9200

Upgrade path

Starting weaponColossal CrossbowFirst upgradeM-9199Second upgradeM-9200

Compressing 10 or more rounds with Special Attack: Ammo Compression creates an Enhanced Round that is larger and deals 20% more damage.

Cerulean Cloud Sword 'Arges'
Weapon

Cerulean Cloud Sword 'Arges'

Cerulean Cloud Sword 'Arges'

Upgrade path

Starting weaponBladeFirst upgradeThunder Sword 'Bronte'Second upgradeCerulean Cloud Sword 'Arges'

Sheath changes to Special Attack: Cloud Slash. Gain 1 stack of Residual Lightning whenever Storm Cloud strikes on its own. (Max 20)

1.0.31 · Artifacts

New artifacts

There are 13 artifact entries including 5 evolved forms. Each card shows growth conditions and evolved effects.

8 types
Faded Shield Crest
Evolving artifact

Faded Shield Crest

Faded Shield Crest

+5/10/15% Weapon Damage Succeed at Perfect guard 50 times to transform into Crest of the Iron Wall

After growth

Crest of the Iron Wall

Crest of the Iron Wall

Crest of the Iron Wall

+15/20/25% Weapon Damage Reduces Block cost by +20/30/40% Increases Block range by +30/40/60%

Rusty Tsuba
Evolving artifact

Rusty Tsuba

Rusty Tsuba

+2/4/6% Weapon Damage Block enemy attacks 30 times with Unsheath or Sheath to transform into Master's Tsuba

After growth

Master's Tsuba

Master's Tsuba

Master's Tsuba

+5/10/15% Weapon Damage Increases the invincibility window of Sheath and Unsheath by +40/70/120%

Trainee Duelist's Epaulette
Evolving artifact

Trainee Duelist's Epaulette

Trainee Duelist's Epaulette

On a successful Special Attack: Parry, fires a sword spirit at the nearest enemy [Damage: +250% of Highest Elemental Damage as Chaos damage] Succeed at Special Attack: Parry 40 times to transform into Duelist's Epaulette

After growth

Duelist's Epaulette

Duelist's Epaulette

Duelist's Epaulette

Fires a sword spirit at the nearest enemy in these situations: - Successful Special Attack: Parry - Special Attack: Fury hit - Last hit of a normal attack combo [Damage: +350% of Highest Elemental Damage as Chaos damage]

Dull Resonance Stone
Evolving artifact

Dull Resonance Stone

Dull Resonance Stone

+2/4/6/8 Highest Elemental Damage Reach 140% Move Speed to transform into Resonance Stone

After growth

Resonance Stone

Resonance Stone

Resonance Stone

+8/10/12/14 Highest Elemental Damage

Stiff Crank
Evolving artifact

Stiff Crank

Stiff Crank

+5/10 Crossbow Reload Speed Complete Reload 50 times to transform into Marksman's Crank

After growth

Marksman's Crank

Marksman's Crank

Marksman's Crank

+10/20 Crossbow Reload Speed On completing Reload, increases Normal Attack Damage by +30/40% and Special Attack Damage by +30/40% for 10 seconds

Midday Whetstone
Artifact

Midday Whetstone

Midday Whetstone

When dealing Weapon damage, additionally activates Solar Blade 0/1/1/1/2 times +3/6/9/12/15% Attack Speed +1/1/2/2/2 True Damage

Meteorite Mirror
Artifact

Meteorite Mirror

Meteorite Mirror

Recover an additional 1/1/1/1 when retrieving Solar Blade +3/6/9/12% Solar Blade Damage

Blacksmith's Tongs
Artifact

Blacksmith's Tongs

Blacksmith's Tongs

Increases Weapon Attack damage dealt to targets afflicted by Burn by +5/10/15/20%

Previous Update · Weapons

Previous updates · Weapons

Previously featured weapons. Upgrade paths and effects use the current data.

13 types
Solis Iubar
Weapon

Solis Iubar

Solis Iubar

Upgrade path

Starting weaponColossal CrossbowFirst upgradeColossal Crossbow: Fire MineSecond upgradeSolis Iubar

Weapon Damage decreases by 15%, but Solar Blade Damage increases by 35%.

Bounty Hunter
Weapon

Bounty Hunter

Bounty Hunter

Upgrade path

Starting weaponColossal CrossbowFirst upgradeColossal Crossbow: Reload DeviceSecond upgradeBounty Hunter

The magazine is fixed at 6 rounds and reloads instantly when using Dash. Dash attack is disabled, and damage increases by 7% for every point of Dash Count.

Minigun
Weapon

Minigun

Minigun

Upgrade path

Starting weaponColossal CrossbowFirst upgradeColossal Crossbow: Unstable Lightning MarkSecond upgradeMinigun

Lightning Arrow firing chance increases by 10%. Special Attack changes to Special Attack: Barrage.

The Barnacle
Weapon

The Barnacle

The Barnacle

Upgrade path

Starting weaponColossal CrossbowFirst upgradeColossal Crossbow: Scattershot ShooterSecond upgradeThe Barnacle

On Normal Attack and Dash attack, attaches Sticky Bomb. Special Attack changes to Special Attack: Explosion.

Javelin
Weapon

Javelin

Javelin

Upgrade path

Starting weaponQuarterstaffFirst upgradeJavelin

Normal Attack changes to Normal Attack: Throwing Spear, and Weapon Damage increases by 10.

Sacred Jar
Weapon

Sacred Jar

Sacred Jar

Upgrade path

Starting weaponQuarterstaffFirst upgradeJavelinSecond upgradeSacred Jar

Normal Attack combines Companion Damage stats. Normal Attack has a 20% chance to summon a Carrot Soldier.

Formless Dance
Weapon

Formless Dance

Formless Dance

Upgrade path

Starting weaponQuarterstaffFirst upgradeJavelinSecond upgradeFormless Dance

Projectiles fired by Normal Attack home in on enemies and have a chance to be fired twice. (The chance increases by 0.85% per 1 Evasion)

Successor
Weapon

Successor

Successor

Upgrade path

Starting weaponQuarterstaffFirst upgradeJavelinSecond upgradeSuccessor

Inflicts Magic Wound on Weapon hit.

Black Iron Halberd
Weapon

Black Iron Halberd

Black Iron Halberd

Upgrade path

Starting weaponSteel GreatswordFirst upgradeHypersensitivitySecond upgradeBlack Iron Halberd

Special Attack: Whirlwind range is increased. Deal 50% additional damage when hitting the outer area, and recover HP equal to 0.7% of outer-area damage.

Solis Imber
Weapon

Solis Imber

Solis Imber

Upgrade path

Starting weaponDaggerFirst upgradeFire DaggerSecond upgradeSolis Imber

On Special Attack: Fury hit, activate all Solar Blade. Artifact Meteorite Pauldrons deals 50% more damage.

Dormant Frost
Weapon

Dormant Frost

Dormant Frost

Upgrade path

Starting weaponDaggerFirst upgradeDormant Frost

Damage dealt by Weapon Attack is reduced by 20%, but it is changed to Cold Damage.

Frozen Smelt
Weapon

Frozen Smelt

Frozen Smelt

Upgrade path

Starting weaponDaggerFirst upgradeDormant FrostSecond upgradeFrozen Smelt

Cold Damage increases by 5. On Special Attack hit, applies Frostbite 1 times, and on Special Attack: Fury hit, applies it 2 additional times.

Drífa
Weapon

Drífa

Drífa

Upgrade path

Starting weaponDaggerFirst upgradeDormant FrostSecond upgradeDrífa

Artifact Blizzard Hammer is changed to “Blizzard Scythe.” Damage is reduced by 50%, but it flies to the targeted location and continuously strikes enemies.

Previous Update · Costumes

Previous updates · Costumes

Appearance and features of previously featured costumes.

1 type
Forest Cat
Costume

Forest Cat

Forest Cat

Start an expedition with 800 leaves and 10% increased movement speed. Unlocked by collecting 2,500 leaves.

Previous Update · Miracles

Previous updates · Miracles

Previously featured miracles and their combat effects.

3 types
Angler
Miracle

Angler

Angler

Abilities that consume MP deal 15% more damage, and maximum MP increases by 15. Gain one random unlocked Lake artifact.

Electromancer
Miracle

Electromancer

Electromancer

Lightning damage increases by 7 and Shock damage by 18%. Gain one random unlocked Magitech artifact.

Meteorite Blacksmith
Miracle

Meteorite Blacksmith

Meteorite Blacksmith

The Sun Sword limit increases by 2 and Sun Sword damage by 10%. Gain one random unlocked Sun Sword artifact.

New content | Sephiria